8.3.0 update launched for Dead by Daylight. The latest patch brings a bunch of bug fixes, improvements, and adjustments.
Behavior Interactive has released a new update forDead by Daylightnamed version 8.3.0. The latestversion, released a while ago, is quite extensive and focuses on more fixes that increase the gameplay experience. Check out the Dead by Daylight hotfix for 8.3.0 update patch notes down below.
Dead by Daylight Hotfix for 8.3.0 Update Patch Notes
Content
KillerPerk Updates
- Blood Echo:
When hooking aSurvivor, all injuredSurvivorssuffer fromHemorrhageand Exhaustion for20/25/30 seconds.(was 45 seconds)
Blood Echohas a cooldown of 80/70/60 seconds.(REMOVED) - Dead Man’sSwitch:
When hooking aSurvivor,Dead Man’s Switchactivates. The firstSurvivorthat stops repairing ageneratorcalls upon the Entity to block it for40/45/50 seconds.(was 35/40/45 seconds)
Dead Man’s Switch cannot activate while it is actively blocking agenerator.(NEW) - Deathbound:
When aSurvivorheals anotherSurvivor, they scream and activateDeathbound.(Removed the distance requirement)
When the healer is further than16/12/8 metersfrom theSurvivorthey healed, they areOblivious.
This lasts until the healer loses a health state.(was 60 seconds) - Genetic Limits:
Anytime aSurvivorloses a health state, they suffer from theExhaustedStatus Effectfor6/7/8 seconds.(was upon finishing the healing action, and 24/28/32 seconds) - Hex: Crowd Control:
The last3/4/5vaultsthatSurvivorsrush vault are blocked by the Entity.(was 14/17/20 seconds)
This lasts until thehex totemis cleansed. - Leverage:
When aSurvivorperforms the unhook action, their healing speed is reduced by30/40/50%for30 seconds.(was token based, and 3/4/5%) - Machine Learning:
When damaging agenerator, it becomesCompromised.Only onegeneratorcan beCompromisedat a time.(Removed the requirement to activate the perk)
When aCompromisedgeneratoris completed, you becomeUndetectableand gain10%Hastefor40/50/60 seconds.
This effect cannot stack. - Predator:
When aSurvivorescapes a chase, reveal theiraurafor6 seconds.(NEW)
Predatorhas a60/50/40-secondcooldown(NEW) - THWACK!:
THWACKstarts with3 tokens(NEW)
When breaking a pallet or breakable wall, consume a token.(NEW)
Survivorswithin24 metersscream, revealing their location for3/4/5 seconds(was 28/30/32 meters, and 4 seconds)
When hooking aSurvivor, regain1token(NEW) - Zanshin Tactics:
Reveal theauraof pallets and windows within32 meters.(removed breakable walls)
Survivorswho drop pallets are revealed to you for6/7/8 seconds.(NEW)
SurvivorPerk Updates
- Bloodrush:
After being unhooked,Blood Rushactivates for the next40/50/60 seconds.
While suffering fromExhausted, press the Active Ability Button 1 to recover fromExhaustedinstantly.
Blood Rushdeactivates when used or when performing a conspicuous action.
Blood Rushis disabled once the exit gates are powered. - Corrective Action:
You start the trial with1/2/3token(s) and gain a token, up to a maximum of5, for every GreatSkill Check.
When aSurvivorfails a NormalSkill Check, 1 token is consumed and their failedSkill Checkbecomes a GoodSkill Check.(was for coop repairs only)
Additionally, reveal theiraurafor6/6/6 seconds.(NEW) - Distortion:
Start with 1 token.(was 3)
When youraurawould be read, consume a token and hide your scratch marks andaurafor the next8/10/12 seconds.(was 6/8/10)
For each 30 seconds spent in chase, gain 1 token, up to 2.(was while hiding in theTerror Radius) - Inner Focus:
You can see otherSurvivors’ Scratch Marks.
Whenever anotherSurvivorloses a health state, theKiller’saurais revealed to you for6/8/10 seconds.(Removed the range condition) - Lucky Star:
When you hide a locker, make no grunts of pain.
After exiting the locker, you see theauraof the closestgenerator, allSurvivors, and make no grunts of pain, nor leave blood pools for30 seconds.(was 10 seconds)
Lucky Stargoes on cooldown for40/35/30 seconds. - Poised:
When first starting repairs on agenerator, reveal theKiller’saurafor6 seconds.(NEW)
After ageneratoris completed, leave no scratch marks for10/12/14 seconds.(was 6/8/10 seconds) - Quick Gambit:
When you are being chased, see theauraof otherSurvivors.(Removed the range condition)
Survivorsworking on anygeneratorgain3/4/5%repair speed boost.(was 6/7/8%)
Quick Gambitgoes on cooldown for60/60/60 secondswhen you lose a health state.(NEW) - Teamwork: Collective Stealth:
After being healed by anotherSurvivor, you both leave no scratch marks as long as you stay within8/12/16 meters.(Removed cooldown, was 12 meters)
This effect lingers for4 secondswhen leaving the range.(NEW)
This effect does not stack. - Teamwork: Power of Two:
When you finish healing anotherSurvivor, you both gain5%Hasteas long as you stay within8/12/16 meters.(Removed cooldown, was 12 meters)
This effect lingers for4 secondswhen leaving the range.(NEW)
This effect does not stack. - We’re Gonna Live Forever:
When healing anotherSurvivorin the dying state, your healing speed is increased by150%.(was 100%)
When completing the heal action, grant them theEnduranceStatus Effectfor6/8/10 seconds. This effect has a30-secondcooldown.(Removed the list of conditions required to trigger this effect)
KillerUpdates
- Increase Overdrive chainsaw sprint speed to12 m/s(was 11.5 m/s)
The Skull Merchant – Basekit
- Survivorswho are fast vaulting can no longer be detected by Drones.(NEW)
- The Skull Merchant gains5%Hastefor8 secondswhen scanning aSurvivorwithin5 secondsof deploying a drone or changing a Drone’s rotation.(NEW)
- Increase the Drones’ rotation speed to95degreesper second.(NEW – was 85)
- Decrease theHinderedpenalty when scanned while having a Claw Trap to8%.(was 5%)
- Decrease theSurvivorimmunity period after being scanned to2.5 seconds.(NEW – was 3)
- Decrease The Skull Merchant’s movement speed when deploying a Drone or inspecting her Radar to4.4 m/s.(NEW – was 4.6 m/s)
The Skull Merchant – Addons
- Ultrasonic Speaker
Decreases immunity period by10%.(NEW – was 25%) - Vital Targeting Processor:
IncreasesHinderedpenaltyfrom scansby2%.(NEW – was 3%)
The Unknown – Basekit
- Increase the delay between charging UVX and movement speed penaltyto0.2 seconds(was 0.07)
Misc
Ivory and Ebony Memento Mori Offerings have been reverted back to their former glory, they will continue to allow TheKillerto moriSurvivorsduring the match.
Bug Fixes
- Fixed an issue that caused the Lucky Star perks cooldown to reset when re-entering a locker
- Fixed an issue that caused the No Mither perk to trigger Quick Gambit at the beginning of the trial
- Fixed an issue that caused the Dark Lords secondary chargeable powers to use the main power icon
- Fixed an issue that caused the Machine Learning perk icon to always stay lit up
- Fixed an issue that caused the Predator perk icon not to dim during the cooldown
- Fixed an issue that caused the Predator perk to still generate scratch marker close together
- Fixed an issue that caused the Predator perk to go on cooldown after putting aSurvivorin the dying state
- Fixed an issue that caused the Blood Echo perk to be missing anexternal perk iconin theSurvivorperk HUD
- Fixed an issue that caused the Onryo’s close to appear in t-pose when Demanifested
- Fixed an issue that caused the perk Teamwork: Power of Two speed buff to stack when twoSurvivorsheal each other
- Fixed an issue that caused the perk Deathbound not to be disabled when being interrupted/grabbed by theKiller
- Fixed an issue that caused theexternal perk iconfor the Hex: Face the Darkness perk to appear when failing askill checkwhile affected by the Corrective Action perk
- Fixed an issue that caused the Skull Merchant’s Drone scan lines to remain visible after the drones despawn when hooking aSurvivornearby
Known Issues
- SeveralKillersmori animations have been erroneously changed toFPV. We are working on a fix to rectify this in a future patch.
Dead by Daylight
Patch Notes
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